09 // MR/09PROOF // SUS SCORE: 68.1 (GRADE B)UI/UX & 3D

MANGA PLUS REDESIGN

UX Research & Interface Case Study by Shueisha

INFRA SPEC:IDEO DESIGN THINKING · HIGH-FIDELITY PROTOTYPE
UX ResearchUI/UX DesignFigmaUser-Centered DesignSUS Testing
MANGA PLUS REDESIGN
PROJECT // MR/09
01 // CONTEXT

PROJECT BACKGROUND

Studi kasus interaksi manusia dan komputer (IMK) untuk mengevaluasi tantangan navigasi dan kepuasan pembaca pada aplikasi baca manga digital global.

02 // PROBLEM

THE CORE CHALLENGE

Pengguna kesulitan menemukan menu pengaturan membaca, UI penuh warna yang mengalihkan perhatian, serta notifikasi berlebihan dari judul yang tidak diikuti.

03 // APPROACH

ENGINEERING STRATEGY

Melakukan user interview, card sorting, dan heuristic evaluation. Merancang clickable prototype di Figma dan menguji usability ke responden menggunakan System Usability Scale (SUS).

04 // SYSTEM TOPOLOGY

ARCHITECTURE SPECIFICATION

  • 01Research Framework: User interviews, user personas, and customer journey maps
  • 02Information Architecture: Card sorting for reorganizing settings, library, and notifications
  • 03Prototyping: Interactive high-fidelity prototype in Figma with smooth screen transitions
  • 04Validation: Quantitative System Usability Scale (SUS) benchmarking yielding Score 68.1 (Grade B)
[ARCHITECTURE TOPOLOGY // SYSTEM CONTRACT]MODULAR ENGINEERING

This project implements structured separation between presentation, state dispatch, relational data storage, and environment hosting.

[INTERACTIVE PROOF // BEFORE VS AFTER REDESIGN SLIDER]DRAG DIVIDER TO COMPARE
After Redesign
MINIMALIST UCD (SUS: 68.1)
Before Redesign
ORIGINAL / LEGACY APP
↔
05 // KEY FEATURES

DELIVERED CAPABILITIES

  • Subscription-based notification engine alerting users only for followed manga series
  • Reorganized reading interface with accessible font scaling and page transition modes
  • Clean unified favorites and reading history library with quick search
  • Validated interactive prototype ready for usability testing on mobile devices
06 // CURRENT STATUS

PROJECT LIFECYCLE

Completed UX research case study and interactive Figma prototype.

07 // REFLECTION

TECHNICAL TAKEAWAY

Riset berbasis data dan pengujian System Usability Scale (SUS) membuktikan bahwa opini subjektif desainer harus selalu diuji terhadap kenyamanan nyata pengguna akhir.