MANGA PLUS REDESIGN
UX Research & Interface Case Study by Shueisha

PROJECT BACKGROUND
Studi kasus interaksi manusia dan komputer (IMK) untuk mengevaluasi tantangan navigasi dan kepuasan pembaca pada aplikasi baca manga digital global.
THE CORE CHALLENGE
Pengguna kesulitan menemukan menu pengaturan membaca, UI penuh warna yang mengalihkan perhatian, serta notifikasi berlebihan dari judul yang tidak diikuti.
ENGINEERING STRATEGY
Melakukan user interview, card sorting, dan heuristic evaluation. Merancang clickable prototype di Figma dan menguji usability ke responden menggunakan System Usability Scale (SUS).
ARCHITECTURE SPECIFICATION
- 01Research Framework: User interviews, user personas, and customer journey maps
- 02Information Architecture: Card sorting for reorganizing settings, library, and notifications
- 03Prototyping: Interactive high-fidelity prototype in Figma with smooth screen transitions
- 04Validation: Quantitative System Usability Scale (SUS) benchmarking yielding Score 68.1 (Grade B)
This project implements structured separation between presentation, state dispatch, relational data storage, and environment hosting.


DELIVERED CAPABILITIES
- Subscription-based notification engine alerting users only for followed manga series
- Reorganized reading interface with accessible font scaling and page transition modes
- Clean unified favorites and reading history library with quick search
- Validated interactive prototype ready for usability testing on mobile devices
PROJECT LIFECYCLE
Completed UX research case study and interactive Figma prototype.
TECHNICAL TAKEAWAY
Riset berbasis data dan pengujian System Usability Scale (SUS) membuktikan bahwa opini subjektif desainer harus selalu diuji terhadap kenyamanan nyata pengguna akhir.
